![]() I've kept the calculation there so you can see the exact value, but renamed it "Legacy Config File". ScreaM started his professional gaming career as a pro Counter-Strike: Global Offensive player, where he achieved great successes with teams such as G2, VeryGames, and EnVyUs. Yea, I just checked the game now, and changing it in the config file does no longer work. In this video, I go in depth on various settings in raw accel, and explain them in the best way that I can. Adil ScreaM Benrlitom is a professional VALORANT player from Belgium who is currently playing for Karmine Corp. The method I mentioned in the first paragraph reflected its changes in the ironsight_local.ini in the game folder (steamapps>common>Ironsight wpg), so it must be that file, but I don't know why editing offline to the file makes it not reflect changes. And then turn on mouse acceleration (using the aim assist exploit this. That's where I gave up, since I don't know which file it's using anymore. Right now the Ironsight Hack has all these features in the works for our full. However, ingame the sens is still the obnoxious thing I set. ![]() Also, if you want to improve your aim in CS:GO, try out the free Aiming. I close the game, change the file, and open the game, and it doesn't apply. Optionally, enter your mouse DPI in the advanced settings to see the distance p/360 (that is, the mouse movement required to do a 360 degree turn). What I tried was doing the sens via the config file as you have shown there (my sens is mouse_sensitivity=5.999154,0.867655), but before that I change it ingame to something obnoxious like 12.0,3.0. Can't find where to download the standalone game. Just a hassle though, I thought.Īlso, I'm using the steam version, and it's ironsight_local.ini not iron_sight_local.ini if that means anything. Right now adjusting pixel by pixel I'm off by 0.20% which is arguably indiscernible. The workaround I've done is to edit ingame and keep opening/closing the file to see how close I got to the calculator's recommend setting. ![]() Yup I do that but it doesn't seem to apply. Get a new sensitivity value that provides consistency across multiple games, including inches and cm per 360. Choose your current game, input your sensitivity and desired game, and add DPI. Works here, are you adding the sensitivity line correctly? That is use both values from the calculation and make one line of it, so for instance this: Easily convert your mouse sensitivity settings for different games with the Mouse Sensitivity Converter. ![]()
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